Design Intent


I had a total of 3 idea changes for this game. First was a survival game with a quick-time event in a haunted mansion. Second, I kept the same mechanics but with the setting of a destroyed office building. In the end, I went with a first-person exploration platformer. I kept biting more than I could chew, I definitely kept forgetting I was a complete beginner and abilities in the first place. Although there is no narrative besides the description, I hope the player gets the broken game vibe.

Get Leave Now. EXE

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